Box2D - Collision Events
This video demonstrates how to listen for collisions and trigger events at the moment of collision in Box2D.
Nature of Code, first edition.
Processing examples for NOC book.
A 2D Physics Engine for Games
Github repo for JBox2d, which is a Java port of the C++ physics engines LiquidFun and Box2d.
- Editing
by Mathieu Blanchette
- Animations
by Jason Heglund