Box2D - User Controlled Objects: Mouse Joint and Kinematic Type
This video shows demonstrates how to move objects in Box2D manually through the use of a mouse joint or a kinematic body type.
Nature of Code, first edition.
Processing examples for NOC book.
A 2D Physics Engine for Games
Github repo for JBox2d, which is a Java port of the C++ physics engines LiquidFun and Box2d.
- Editing
by Mathieu Blanchette
- Animations
by Jason Heglund