## Coding Challenges

Watch me take on some viewer submitted Coding Challenges in p5.js and Processing!

- #163
### Bézier Curves

22 Aug 2021Have you ever wanted to know more about bézier curves in p5.js? Thanks to a generous donation from Jason Oswald, I do a deep dive exploring the bézier curve function and the math behind the algorithm?

- #162
### Self Avoiding Walk

03 Jun 2021It’s finally time to attempt a Self-Avoiding Walk! In this video, I quickly visualize a simple JavaScript p5.js implementation of a self-avoiding walk. I then tackle the more complex problem of backtracking to find a solution to a space-filling self-avoiding walk.

- #161
### Estimating π from Random Numbers with Euclid's Algorithm

14 Mar 2021🥧 Happy Pi Day 2021! This year I estimate the digits of π with random numbers and the probability of two integers being co-prime., I estimate the digits of Pi with random numbers and the probability of two integers being co-prime.

- #160
### Spring Forces

22 Feb 2021Boing! Time to simulate a spring force! This challenge fits into chapters 2 and 3 of the Nature of Code and demonstrates how to simulate the oscillating motion of a spring using vectors and forces.

- #159
### Simple Pendulum Simulation

16 Feb 2021Choo choo! In this challenge, I build on chapter 3 (Oscillating Motion) of the Nature of Code series and simulate a simple pendulum in p5.js via angular acceleration.

- #158
### Shape Classifier Neural Network with ml5.js

28 Nov 2020In this challenge, I demonstrate the entire process of training and deploying a machine learning classification model in JavaScript – data collection, model training, and prediction!

- #157
### Zoom Annotations with Machine Learning and p5.js

28 Oct 2020Liven up your video calls with p5.js, ml5.js, Teachable Machine, and and OBS Studio!

- #156
### Peeking Inside Pi

14 Mar 2020🥧 Happy Pi Day 2020! In this challenge, I build a simple web application using p5.js and node.js to search in the first billion digits of Pi.

- #155
### Kaleidoscope Snowflake #SupportP5

25 Dec 2019Happy holidays! #SupportP5! This video shows an attempt to make a snowflake from a “kaleidoscope painting” effect.

- #154
### Tic Tac Toe AI with Minimax Algorithm

11 Dec 2019In this challenge I take the Tic Tac Toe game from coding challenge #149 and add an AI opponent for a human player by implenenting the Minimax algorithm.

- #153
### Interactive Drawing with SketchRNN

31 Oct 2019This challenge uses the pre-trained SketchRNN machine learning model (available with the ml5.js library) to create a p5.js sketch that finishes a person’s drawing.

- #152
### RDP Algorithm

23 Oct 2019The Ramer–Douglas–Peucker algorithm (aka “iterative end-point fit algorithm”), takes a curve composed of line segments and reduces the fidelty to a “lower fidelity” curve with fewer points.

- #151
### Ukulele Tuner with Machine Learning Pitch Detection Model

03 Oct 2019In this challenge, I attempt to create a Ukulele tuner in JavaScript using p5.js, ml5.js and the pre-trained machine learning model CREPE: A Convolutional REpresentation for Pitch Estimation. Can you make one with a more elegant and creative interface?

- #150
### AI Rainbows with Runway and p5.js

22 Aug 2019In this challenge I generate rainbows using the StyleGAN Machine Learning model available in Runway ML and send the rainbows to the browser with p5.js! This challenge is based on the live coding talk from the 2019 Eyeo Festival.

- #149
### Tic Tac Toe

24 Jul 2019This is a beginner-friendly challenge where I attempt to code a basic version of the game Tic-Tac-Toe using JavaScript and the p5.js library.

- #148
### Gift Wrapping Algorithm

13 Jul 2019In this coding challenge, I implement the “Gift Wrapping algorithm” (aka Jarvis march) for calculating a convex hull in JavaScript. This is a foundational topic in computational geometry!

- #147
### Chrome Dinosaur Game

18 Jun 2019In this challenge, I attempt to make my own version of Google’s Dinosaur Game (T-Rex run!) with a unique twist – controlling the dinosaur (unicorn, in this case) with a machine learning Speech Commands model!

- #146
### Rendering Ray Casting

10 May 2019Building off of the previous coding challenge (2D Ray Casting) I attempt to make my own version the original Wolfenstein 3D Raycasting engine and visualize the “field of view” of the moving particle.

- #145
### Ray Casting 2D

08 May 2019In this video, I implement a basic ray casting engine with line segment “surfaces” and vector “rays.” The result simulates a light source casting shadows in a 2D canvas.

- #144
### 2D Black Hole Visualization

26 Apr 2019Inspired by the recent image of the Powehi m87 black hole from the Event Horizon Telescope, I attempt to visualize the behavior or light (photons) following the path of spacetime around the black hole.

- #143
### Quicksort

04 Apr 2019In this video, I implement a Quicksort algorithm in JavaScript visualize the sorting with p5.js.

- #142.3
### Rubik's Cube Part 3

18 Apr 2019In this 3rd part of the Rubik’s Cube coding challenge, I animate the rotation of the cube’s faces (front, back, left right, up, down).

- #142.2
### Rubik's Cube Part 2

15 Apr 2019In part 2 of the Rubik’s Cube challenge, I simulate rotations of the cube’s faces using matrix operations. I also refactor the code to include a separate Face class (from the Cubie class).

- #142.1
### Rubik's Cube Part 1

01 Apr 2019This is the first video in a series about simulating and solving a Rubik’s Cube in Processing (Java).

- #141
### Calculating Digits of Pi with Mandelbrot Set

21 Mar 2019Happy belated Pi Day once more! Here I attempt to approximate Pi using a special location in the Mandelbrot set. The programming environment is Processing (Java).

- #140
### Leibniz Formula for Pi

18 Mar 2019In this coding challenge, I use the Leibniz formula (aka infinite series) to approximate the digits of Pi and graph the convergence.

- #139
### Calculating Digits of Pi with Collisions

14 Mar 2019Happy Pi Day! In this video, I attempt to compute the digits of Pi using the “collisions” method, thanks to 3Blue1Brown for the idea!

- #138
### Angry Birds with Matter.js

08 Mar 2019An attempt to implement the basic mechanics of Angry Birds in JavaScript using p5.js and the matter.js physics engine.

- #137
### 4D OpenSimplex Noise Loop

05 Mar 2019It’s groundhog day on the coding train as I demonstrate another noise loop GIF technique, this time with 4D Open Simple Noise in Processing (Java).

- #136.2
### Perlin Noise GIF Loops

26 Feb 2019It’s all coming together! Here, I encapsulate the idea of a 2D “polar noise loop” into a class and loop a variety of properties of particles, recording it all into a GIF with ffmpeg.

- #136.1
### Polar Perlin Noise Loops

25 Feb 2019In this challenge, I follow the path of a circle in 2D Perlin noise space in order to use noise values that loop.

- #135
### Making a GIF Loop in Processing

19 Feb 2019In this tutorial, I demonstrate how to render a sketch into a perfect, looping GIF with Processing (Java).

- #134.2
### Heart Curve

19 Feb 2019And now, the heart curve as a beating, looping GIF!

- #134.1
### Heart Curve

18 Feb 2019Using a parametric equation from Wolfram Mathworld (and polar to cartesian coordinate transformation), I draw a heart curve in Processing (Java).

- #133
### Times Tables Cardioid Visualization

14 Feb 2019In this video, I visualize the “mathematical heart” Cardioid using times tables calculations.

- #132
### Fluid Simulation

12 Feb 2019In this video, I attempt to follow Mike Ash’s guide to Fluid Simulation and port Jos Stam’s “Real-Time Fluid Dynamics for Games” algorithm and code in Processing (Java).

- #131
### Bouncing DVD Logo

08 Feb 2019In this coding challenge, I simulate the “Bouncing DVD Logo” meme in JavaScript with p5.js.

- #130.3
### Fourier Transform Drawing with Complex Number Input

01 Feb 2019Fourier Transform Part 3! In this video, I pass the (x,y) coordinates of a path into the Discrete Fourier Transform algorithm as complex numbers and generate a single set of epicycles.

- #130.2
### Fourier Transform User Drawing

28 Jan 2019In this “Drawing with Fourier Transform” follow-up, I render any path drawn by the user with the mouse using the Discrete Fourier Transform algorithm and epicycles.

- #130.1
### Drawing with Fourier Transform and Epicycles

24 Jan 2019In this coding challenge, I implement the Discrete Fourier Transform algorithm in JavaScript and render a drawing using epicycles derived from the transform.

- #129
### Koch Fractal Snowflake

30 Dec 2018Snowflake Challenge #3! In this video, I draw the Koch Fractal Curve in Processing (Java).

- #128
### SketchRNN Snowflakes with ml5.js

26 Dec 2018In this holiday coding challenge, I use ml5.js and Sketch-RNN to generate snowflake drawings.

- #127
### Brownian Tree Snowflake

24 Dec 2018In this holiday coding challenge, I create a “Brownian Tree Snowflake” in Processing (Java). This video was recorded as part of a fundraiser for the Processing Foundation.

- #126
### Toothpicks

21 Dec 2018In this coding challenge, I implement Omar Pol’s fractal toothpick sequence.

- #125
### Fourier Series

19 Dec 2018In this coding challenge, I visualize a Fourier series for a square wave in JavaScript with p5.js.

- #124
### Flocking Simulation

11 Dec 2018In this coding challenge, I create a flocking simulation in JavaScript based on Craig Reynolds “boids” algorithm.

- #123.2
### Chaos Game Part 2

29 Nov 2018In the second part of the “Chaos Game” coding challenge, I vary the number of seed points, probability, and percentage moved to generate other fractal patterns.

- #123.1
### Chaos Game Part 1

28 Nov 2018In this two-part coding challenge, I implement the “Chaos Game” in the p5.js web editor. This first video uses three seed points and results in the famous Sierpinski Triangle.

- #122.2
### Quick, Draw! Continued

05 Dec 2018The “Quick, Draw!” dataset is now available via an official Google API + web component. In this challenge follow-up, I explore drawing the doodles with p5.js in an HTML5 canvas.

- #122.1
### Quick, Draw!

19 Nov 2018In this coding challenge, I take a closer look at the Quick, Draw! dataset and create a simple node API to “replay” drawings of rainbows and cats using p5.js.

- #121.2
### Logo Interpreter Part 2

14 Nov 2018This coding challenge is a continuation of the Logo “interpreter” challenge. I refactor the code and add the “repeat” command.

- #121.1
### Logo Interpreter Part 1

31 Oct 2018In this coding challenge, I discuss turtle graphics and make a Logo Interpreter in JavaScript.

- #120
### Bit Shifting

25 Oct 2018In this coding challenge, I talk about bitwise operations, and more specifically, bit shifting.

- #119
### Binary to Decimal Conversion

23 Oct 2018In this coding challenge, I discuss binary numbers and make an interactive binary to decimal number converter.

- #118.2
### Mastodon Fractal Tree Bot - Part 2

17 Oct 2018In Part 2 of this coding challenge, my Fractal Tree Mastodon Bot takes user input to generate a tree of a specific angle.

- #118.1
### Mastodon Fractal Tree Bot - Part 1

16 Oct 2018In this coding challenge, I create a node.js Mastodon bot that posts images (fractal trees) generated with Processing code.

- #117
### Seven-Segment Display

15 Oct 2018In this coding challenge, I make a Seven-Segment Display with p5.js. This video is inspired by Tom Scott’s: What’s The Longest Word You Can Write With Seven-Segment Displays?.

- #116
### Lissajous Curve Table

03 Oct 2018In this Coding Challenge, I visualize a “Lissajous Curve Table” with Processing (Java).

- #115
### Snake Game Redux

12 Sep 2018Snake Game!? Again!? Now with the p5.js Web Editor!

- #114
### Bubble Sort Visualization

27 Aug 2018In this coding challenge, I implement a “bubble sort” algorithm in Processing (Java) and sort randomly generated lines. #SortingTrain

- #113
### 4D Hypercube (aka 'Tesseract')

22 Aug 2018In this coding challenge, I visualize a 4D Hypercube (aka “Tesseract”) in Processing (Java).

- #112
### 3D Rendering with Rotation and Projection

21 Aug 2018In this coding challenge I render a 3D object (cube) in 2D using rotation and projection matrices in Processing (Java).

- #111
### Animated Sprites

30 Jul 2018In this coding challenge, I load a sprite sheet and create multiple animated sprites with the p5.js library.

- #110.2
### Recamán's Sequence - Part 2 (Audio)

25 Jul 2018In Part 2 of this coding challenge, I use the Recamán’s number sequence to create a series of musical notes, with the help of the p5.js Sound library. #CodingRecaman

- #110.1
### Recamán's Sequence - Part 1

24 Jul 2018In this coding challenge, I visualize the Recamán’s number sequence using the p5.js library. #CodingRecaman

- #109
### Visualizing 500,000 Subscribers

09 Jul 2018Celebrating the 500,000 subscribers milestone, I create a map visualization of Coding Train subscriber locations around the world!

- #108
### The Barnsley Fern

21 Jun 2018In this coding challenge, I visualize the Barnsley Fern fractal with Processing (Java).

- #107
### Sandpiles

18 Jun 2018In this coding challenge, inspired by Numberphile I visualize “sandpiles” with Processing (Java).

- #106
### XOR Problem with TensorFlow.js

11 Jun 2018In this coding challenge, I visualize the outputs of a neural network solving XOR using TensorFlow.js.

- #105
### Polynomial Regression with TensorFlow.js

04 Jun 2018In this challenge, I expand the linear example into polynomial regression!

- #104
### Linear Regression with TensorFlow.js

29 May 2018In this challenge, I use the TensorFlow.js library to create an interactive demonstration of linear regression (with stochastic gradient descent!)

- #103
### Fire Effect

14 May 2018In this coding challenge, I implement a pixel-based “fire” algorithm using Processing (Java).

- #102
### 2D Water Ripple

07 May 2018In this coding challenge, I attempt to simulate 2D water ripples using Processing (Java).

- #101
### May the 4th Scrolling Text

04 May 2018Happy Star Wars day! May the fourth be with you! In this challenge I attempt to code the iconic text scrolling/title crawl in Processing (Java).

- #100.5
### Neuroevolution Flappy Bird - Part 5

24 Apr 2018Part 5!

Here I add a feature for saving and loading a “bird brain” model. - #100.4
### Neuroevolution Flappy Bird - Part 4

23 Apr 2018Part 4!

I attempt to improve the Neuroevolution Flappy Bird Coding Challenge. - #100.3
### Neuroevolution Flappy Bird - Part 3

18 Apr 2018In this video refine the neural network and genetic algorithm parameters as well as speed of the simulation during the training process.

- #100.2
### Neuroevolution Flappy Bird - Part 2

17 Apr 2018Coding Challenge #100 Part 2!

Here I add the genetic algorithm. - #100.1
### Neuroevolution Flappy Bird - Part 1

16 Apr 2018Coding Challenge #100!

- #99
### Neural Network Color Predictor

10 Apr 2018In coding challenge, I use my neural network JavaScript library to create a “color predictor.”

- #98.3
### Quadtree Collisions - Part 3

09 Apr 2018In part 3 of the Quadtree coding challenge, I apply the algorithm to particle system collisions and test its performance.

- #98.2
### Quadtree - Part 2

28 Mar 2018In part 2 of the Quadtree coding challenge, I query the data structure for points contained within a rectangular boundary.

- #98.1
### Quadtree - Part 1

26 Mar 2018In this coding challenge, I implement a Quadtree data structure in JavaScript and visualize it with p5.js.

- #97.2
### The Book of Pi - Part 2

21 Mar 2018In this Pi Day themed coding challenge, I use Processing (Java) to export a pdf of the first 10 million digits of Pi.

- #97.1
### The Book of Pi - Part 1

20 Mar 2018In yet another “Pi Day” coding challenge, I attempt to generate a pdf “Book of Pi” with the first 10 million digits of Pi mapped to color. Processing (Java) is used for this project.

- #96
### Visualizing the Digits of Pi

19 Mar 2018In this second Pi Day coding challenge, I attempt to “visualize” the digits of Pi. #PiTrain

- #95
### Approximating the Value of Pi

14 Mar 2018In this coding challenge, I use use a “monte carlo” method to approximate the value of Pi in Processing (Java).

- #94.4
### 2048 - Part 4

01 Mar 2018In this multi-part coding challenge, I attempt to code the sliding puzzle game 2048 in JavaScript using canvas and p5.js. In part 4 of my 2048 coding challenge, I attempt but mostly fail to improve the visuals of the game, fix a bug and refactor the code a bit.

- #94.3
### 2048 - Part 3

28 Feb 2018In this multi-part coding challenge, I attempt to code the sliding puzzle game 2048 in JavaScript using canvas and p5.js. In part 3, I add the score, adjust the font size and add a condition for “winning” the game.

- #94.2
### 2048 - Part 2

27 Feb 2018In this multi-part coding challenge, I attempt to code the sliding puzzle game 2048 in JavaScript using canvas and p5.js. I continue the game mechanics in part 2.

- #94.1
### 2048 - Part 1

26 Feb 2018In this multi-part coding challenge, I attempt to code the sliding puzzle game 2048 in JavaScript using canvas and p5.js. This first part focuses on the game mechanics.

- #93
### Double Pendulum

13 Feb 2018In this coding challenge, I create a double pendulum simulation in Processing.

- #92
### XOR Problem

12 Feb 2018In this coding challenge, I use my Toy Neural Networks library to solve the XOR problem.

- #91.3
### Snakes & Ladders - Part 3

31 Jan 2018In this multi-part coding challenge, I attempt to create a simulation of the classic board game Snakes & Ladders (also known as Chutes and Ladders). In this third part, I add “states” in order to animate the player’s movements and help me debug.

- #91.2
### Snakes & Ladders - Part 2

30 Jan 2018In part 2 of this multi-part coding challenge, I add the actual snakes and ladders to my game.

- #91.1
### Snakes & Ladders - Part 1

29 Jan 2018In this multi-part coding challenge, I attempt to create a simulation of the classic board game Snakes & Ladders (also known as Chutes and Ladders). In this second part, I add the snakes and ladders to the game.

- #90
### Floyd-Steinberg Dithering

16 Jan 2018In this coding challenge, I attempt to implement the Floyd-Steinberg Dithering algorithm and create a “image stippling” effect on an image (kitten, of course) using Processing.

- #89
### Langton's Ant

08 Jan 2018In this coding challenge, I implement Langton’s Ant in Processing.

- #88
### Snowfall

25 Dec 2017In this special holiday season coding challenge, I attempt to create a snowfall simulation using p5.js, sprite sheets and Perlin noise wind.

- #87
### 3D Knots

20 Dec 2017In this coding challenge, I attempt to make 3D Knots using Processing and Paul Bourke’s formulae.

- #86
### Cube Wave by Bees and Bombs

28 Dec 2017In this coding challenge, I attempt recreate a 3D @beesandbombs GIF with p5.js and the WebGL renderer.

- #85
### The Game of Life

11 Dec 2017In this coding challenge, I attempt to code Conway’s Game of Life cellular automata simulation in JavaScript using the p5.js library.

- #84
### Word Definition Extension

29 Nov 2017In this coding challenge, I attempt to make a chrome extension that looks up a selected word’s definition using the Wordnik API.

- #83
### Chrome Extension with p5.js Sketch - Doodle Chrome Extension

20 Nov 2017In this coding challenge, I create a Chrome Extension which adds a p5.js drawing canvas on top of any webpage you visit.

- #82
### Image Chrome Extension - The Ex-Kitten-sion!

16 Nov 2017In this coding challenge, I create a chrome extension which replaces all image on a page with the picture of a kitten.

- #81.2
### Circle Morphing - Part 2

08 Nov 2017In this video, I implement another possible solution to Golan Levin’s Circle Morphing challenge (as seen here.

- #81.1
### Circle Morphing - Part 1

01 Nov 2017In this video, I implement one possible solution to Golan Levin’s Circle Morphing challenge.

- #80
### Voice Chatbot with p5.Speech

23 Oct 2017This challenge is a continuation of the number guessing chatbot. In this version, I add the p5.Speech library for a voice interface.

- #79
### Number Guessing Chatbot

13 Oct 2017In this coding challenge I attempt to create a chatbot that plays a number guessing game. I use the RiveScript along the JavaScript library p5.js.

- #78
### Simple Particle System

11 Oct 2017In this coding challenge, I explore the concept of a simple particle system and attempt to create a smoke effect with the p5.js library.

- #77
### Recursion

05 Oct 2017In this coding challenge, I explore the concept of recursion to create fractal patterns in JavaScript HTML5 canvas with the p5.js library.

- #76
### 10PRINT in p5.js

26 Sep 2017In this coding challenge, I attempt to create a version of the classic one-line Commodore 64 BASIC program in JavaScript using p5.js. This coding challenge is inspired by the book 10 PRINT.

- #75
### Wikipedia API

25 Sep 2017In this coding challenge, I attempt to make a “Wikipedia web crawler” in JavaScript. It randomly crawls from topic to topic on Wikipedia using the API and the p5.js library.

- #74
### Clock

20 Sep 2017In this coding challenge, I attempt to program a clock in HTML5 canvas with the p5.js library.

- #73
### Acrostic

11 Sep 2017In this coding challenge, I create an acrostic generator with the Wordnik API and p5.js. This challenge is part of my “Programming with Text” series.

- #72.4
### Frogger Refactoring

20 Jun 2017In this follow-up to the Frogger coding challenge, I attempt to refactor the code to make it more modular, readable, and scalable.

- #72.3
### Frogger - Part 3

16 Jun 2017In the third part of the Frogger coding challenge, I implement the rows of logs/turtles that the frog jumps onto.

- #72.2
### Frogger - Part 2

15 Jun 2017In Part 2 of the Frogger coding challenge, I add the first row of obstacles to avoid.

- #72.1
### Frogger - Part 1

14 Jun 2017In this multi-part challenge, I attempt to re-create the classic Atari video game Frogger in Processing (Java).

- #71
### Minesweeper

18 May 2017In this challenge, I attempt to code the classic game Minesweeper in JavaScript with the p5.js library. This video builds on some previous tutorials related to the Prototypes and multi-dimensional arrays in JavaScript.

- #70.3
### Nearest Neighbors Recommendation Engine - Part 3

11 May 2017In this coding challenge, I create a movie recommendation engine using the a “nearest neighbor” algorithm. In this third (and final) part, I use the K-Nearest Neighbor machine learning algorithm to predict ratings for movies I haven’t seen yet.

- #70.2
### Nearest Neighbors Recommendation Engine - Part 2

10 May 2017In this coding challenge, I create a movie recommendation engine using the a “nearest neighbor” algorithm. In Part 2 of, I iterate through all the users to find the nearest neighbors and list the most “similar” users.

- #70.1
### Nearest Neighbors Recommendation Engine - Part 1

09 May 2017In this coding challenge, I create a movie recommendation engine using the a “nearest neighbor” algorithm. In Part 1, I demonstrate you how to calculate a similarity score between two data points.

- #69.5
### Evolutionary Steering Behaviors - Part 5 (Bonus)

28 Apr 2017This is a bonus part 5 of my evolutionary steering behaviors coding challenge. Here, I add a DOM checkbox to be enable/disable the debugging view of the sketch.

- #69.4
### Evolutionary Steering Behaviors - Part 4

27 Apr 2017This is part 4 (five parts total) of an evolutionary steering behaviors coding challenge. The goal is to create a system where autonomous steering agents evolve the behavior of eating food (green dots) and avoiding poison (red dots).

- #69.3
### Evolutionary Steering Behaviors - Part 3

24 Apr 2017This is part 3 (five parts total) of an evolutionary steering behaviors coding challenge. The goal is to create a system where autonomous steering agents evolve the behavior of eating food (green dots) and avoiding poison (red dots).

- #69.2
### Evolutionary Steering Behaviors - Part 2

20 Apr 2017This is part 2 (five parts total) of an evolutionary steering behaviors coding challenge. The goal is to create a system where autonomous steering agents evolve the behavior of eating food (green dots) and avoiding poison (red dots).

- #69.1
### Evolutionary Steering Behaviors - Part 1

18 Apr 2017This is part 1 (five parts total) of an evolutionary steering behaviors coding challenge. The goal is to create a system where autonomous steering agents evolve the behavior of eating food (green dots) and avoiding poison (red dots).

- #68.2
### Breadth-First Search Part 2

30 Mar 2017This is part two of the Breadth-First Search algorithm is and implement it in JavaScript. My demo application is “6 Degrees of Kevin Bacon” (finding the closest relationship between Kevin Bacon and another actor).

- #68.1
### Breadth-First Search Part 1

30 Mar 2017In this two part challenge, I cover the Breadth-First Search algorithm is and implement it in JavaScript. My demo application is “6 Degrees of Kevin Bacon” (finding the closest relationship between Kevin Bacon and another actor).

- #67
### Pong!

27 Mar 2017In this challenge, I attempt (emphasis on the word “attempt”) to program the classic video game Pong in Processing (Java).

- #66
### JavaScript Countdown Timer

25 Mar 2017In this video, I use the p5.js library to create a web-based countdown timer. I discuss the native JavaScript method setInterval() and well as p5’s millis().

- #65.2
### Visualizing a Binary Tree

22 Mar 2017In this follow-up to the Binary Tree coding challenge, I look at the very beginning steps to visualizing the tree. Make and share your own!

- #65.1
### Binary Search Tree

21 Mar 2017This coding challenge is part of the first week of my course: “Intelligence and Learning.” Here I attempt to implement a classic data structure: The Binary Search Tree.

- #64.4
### Inverse Kinematics - Multiple

19 Mar 2017In this last coding challenge on kinematics, I wrap all of the code for inverse kinematics into an object and create an array of many tentacle-like creatures. The creatures reach for a bouncing ball (an idea from the Coding Math YouTube channel). All examples are in Processing (Java).

- #64.3
### Inverse Kinematics - Fixed Point

18 Mar 2017In the third video on kinematics, I use inverse kinematics to create a tentacle-like creature (fixed to a base point) that tries to reach for the mouse.

- #64.2
### Inverse Kinematics

17 Mar 2017This coding challenge is the second in a series on kinematics! In this video I demonstrate forward inverse kinematics in Processing (Java) and create an eel or snake-like creature that follows the mouse.

- #64.1
### Forward Kinematics

16 Mar 2017This coding challenge is the first in a series on kinematics! In Part 1, I demonstrate forward kinematics in Processing (Java).

- #63.2
### Texturing Cloth Simulation Part 2

14 Mar 2017In part 2 of this challenge, I add the “unikitty” image as a texture to a waving flag, created with toxiclibs verlet physics.

- #63.1
### Texturing Cloth Simulation Part 1

14 Mar 2017In this two part coding challenge, I demonstrate how to render geometry with an image texture (making a waving flag). In this first part, I cover the beginShape(), endShape(), and texture() functions and discuss different options like TRIANGLE_STRIP, QUAD_STRIP, and more.

- #62.4
### Plinko with Matter.js Part 4

13 Mar 2017Part 4 of the Plinko coding challenge! In this final video, I add sound to the simulation, a bell ring each time a particle hits a peg.

- #62.3
### Plinko with Matter.js Part 3

12 Mar 2017Part 3 of the Plinko coding challenge! In this video, I add a little bit of randomness to the sketch so that the particles’ path varies. I experiment with the peg size and the disc color as well as tweak the physics settings.

- #62.2
### Plinko with Matter.js Part 2

11 Mar 2017Part 2 of the Plinko coding challenge! In this video I add boundaries to the sketch and delete offscreen bodies. I also add buckets at the bottom for the particles to land in.

- #62.1
### Plinko with Matter.js Part 1

10 Mar 2017Part 1 of the Plinko coding challenge! In this video I create a plinko simulation in HTML5 Canvas using the Matter.js physics engine and p5.js for drawing.

- #61
### Fractal Spirograph

28 Feb 2017In this coding challenge, I attempt to create a “Fractal Spirograph” with Processing (Java). The visuals are inspired by images and explanation on C. J. Chen’s blog.

- #60
### Butterfly Generator

27 Feb 2017Inspired by Everest Pipkin’s Moth Generator, I use trigonometry and perlin noise to procedurally generate butterfly wing designs with p5.js.

- #59
### Steering Behaviors

21 Feb 2017In this coding challenge, I look at extracting font path points from text in p5.js with p5.Font.textToPoints(). I render the text as particles with steering behaviors that react to the mouse.

- #58
### 3D Earthquake Data Visualization

20 Feb 2017In this coding challenge, I follow up on the Earthquake Data Visualization challenge and create a 3D version in Processing(Java) using spherical coordinates. I also discuss some 3D vector math including the cross product.

- #57
### Mapping Earthquake Data

13 Feb 2017In this coding challenge, I visualize earthquake data from the USGS by mapping the latitude, longitude and the magnitude of earthquakes with p5.js.

- #56
### Attraction and Repulsion Forces

09 Feb 2017In this challenge, I create a particle system and add “attractors” simulating attraction and repulsion forces.

- #55
### Mathematical Rose Patterns

08 Feb 2017In this coding challenge, I attempt to create rose (rhodonea) curves using trigonometry function and polar coordinates.

- #54.2
### Star Patterns Update: Law of Sines

14 Feb 2017This coding challenge is a follow up on the challenge #54: Islamic Star Patterns. In this video, I use the Law of Sines to simplify the tiling pattern calculation.

- #54.1
### Islamic Star Patterns

01 Feb 2017In this bonus super-sized coding challenge, I work through visualizing Islamic Star Patterns in p5.js based on this University of Waterloo paper

- #53
### Random Walker with Vectors and Lévy Flight

31 Jan 2017In this coding challenge, I simulate a “random walk” with vectors in p5.js, varying the distance of each step size. This is known as a “Lévy Flight” (named after french mathematician Paul Lévy.)

- #52
### Random Walker

27 Jan 2017In this coding challenge, I simulate a “random walk” with the p5.js library. This video is part of the course Nature of Code at ITP, Tisch, NYU.

- #51.3
### A* Pathfinding Algorithm - Part 3

18 Jan 2017In Part 3 of this coding challenge, I look at ways to improve the visual design of the A* Algorithm and invite you to put your own spin on it.

- #51.2
### A* Pathfinding Algorithm - Part 2

17 Jan 2017In Part 2 of this A* Algorithm coding challenge, I focus on adding obstacles (walls) to the grid as well as functionality for moving diagonally.

- #51.1
### A* Pathfinding Algorithm - Part 1

16 Jan 2017In this coding challenge, I attempt an implementation of the A* Pathfinding Algorithm to find the optimal path between two points in a 2D grid. I begin by explaining the mechanics of how the algorithm works, look at pseudo-code, and then write the algorithm in JavaScript using the p5.js library for rendering.

- #50.2
### Animated Circle Packing - Part 2 (Kitten Addendum)

10 Jan 2017In this short addendum to the Animated Circle Packing challenge, I demonstrate how to combine the circle packing algorithm with looking up pixel colors in an image to create an abstract portrait of a kitten.

- #50.1
### Animated Circle Packing - Part 1

09 Jan 2017In this coding challenge, I demonstrate a circle packing algorithm and use it to fill the outline of a text path (in this case, this new year “2017”) using Processing (Java).

- #49
### Photo Mosaic with White House Social Media Images

06 Jan 2017In this coding challenge, I use a collection of Obama Administration’s facebook images to create a “photo mosaic” of President Obama with Processing (Java).

- #48
### White House Social Media Data Visualization

06 Jan 2017In this coding challenge, I discuss how to use the newly released White House social media data to make simple data visualization example with p5.js.

- #47
### Pixel Sorting in Processing

21 Dec 2016In this coding challenge, I implement “Pixel Sorting” in Processing (Java). Using a “selection sort” algorithm, I sort the pixels of an image by brightness and hue.

- #46.2
### Asteroids - Part 2

16 Dec 2016This video is Part 2 of a new coding challenge: the classic Atari video game Asteroids! In this video, I use JavaScript and HTML5 canvas with the p5.js library to program the “laser” functionality and examine collision detection with the asteroids.

- #46.1
### Asteroids - Part 1

15 Dec 2016This video is Part 1 of a new coding challenge: the classic Atari video game Asteroids! In this video, I use JavaScript and HTML5 canvas with the p5.js library to program the ship and the asteroids.

- #45
### Saving p5.js Drawings to Firebase

11 Dec 2016In this coding challenge, I make a HTML5 canvas doodling application (with p5.js). Users can save and share drawings in real-time with the Database as a Service (DBaaS) Firebase.

- #44.2
### AFINN-111 Sentiment Analysis - Part 2

02 Dec 2016In Part 2 of this coding challenge, I implement sentiment analysis using the AFINN-111 (link below) word list. A single page web app analyzes the valence (positive vs negative) of text as a user types into a text area. This video is part of Session 8 of the “Programming from A to Z” ITP class.

- #44.1
### AFINN-111 Sentiment Analysis - Part 1

01 Dec 2016This is Part 1 of a two-part coding challenge on Sentiment Analysis with the AFINN-111 word list. In this video, I explain what the AFINN-111 is and how to convert Tab Separated Values (.tsv) data into JSON data. This video is part of Session 8 of the “Programming from A to Z” ITP class.

- #43
### Context-Free Grammar

31 Oct 2016In this coding challenge, I code a Context-Free Grammar text generator from scratch. The concept of recursion is explored. This video is part of Session 7 of the “Programming from A to Z” ITP class.

- #42.2
### Markov Chains - Part 2

25 Oct 2016In Part 2 of this coding challenge, I attempt to use a Markov Chain to generate a new name for my YouTube channel. The code reads from a list of name suggestions submitted by viewers.

- #42.1
### Markov Chains - Part 1

24 Oct 2016In Part 1 of this coding challenge, I discuss the concepts of “N-grams” and “Markov Chains” as they relate to text. I use Markov chains to generate text automatically based on a source text.

- #41
### Clappy Bird

20 Oct 2016In a previous challenge, I created a clone of the popular online game Flappy Bird. In this coding challenge, I make the game audio-responsive and control the bird by clapping.

- #40.3
### TF-IDF

12 Oct 2016In part 3 of the Word Counting coding challenge, I implement an algorithm known as TF-IDF (Term Frequency – Inverse Document Frequency). The algorithm scores each word’s relevance for a given document based on its frequency in one document relative to all others in a corpus. This is one possible methods for keyword generation.

- #40.2
### Word Counter in Processing

11 Oct 2016In this coding challenge, I build a word counting (concordance) application using the Processing (Java) development environment. I show one example of visualizing the counts with font size.

- #40.1
### Word Counter in JavaScript

10 Oct 2016In this coding challenge, I build a word counting (concordance) web application in JavaScript. The video demonstrates a use of associate arrays, regular expressions, and other techniques previously covered as part of “Programming from A to Z.”

- #39
### Mad Libs Generator

26 Sep 2016In this coding challenge, I make a Mad Libs web application using p5.js and tabletop.js (a JavaScript library for connecting to google sheet data.)

- #38
### Word Interactor

20 Sep 2016In this coding challenge, I make something called a “Word Interactor” (help me with a better name!) using regular expressions, JavaScript, and the p5.js library for DOM manipulation.

- #37
### Diastic Machine

12 Sep 2016In this coding challenge, I make what a “Diastic” generator. The Diastic technique is a methodology and algorithm for generating found poetry from a source text. It was developed and used by poet / artist Jackson Mac Low. In this challenge, I generate diastic poems using p5.js.

- #36
### Blobby!

02 Sep 2016In this coding challenge, I simulate a blob-like shape with wobbly edges using

`beginShape()`

,`endShape()`

, polar coordinates, and perlin noise. - #35.5
### TSP with Genetic Algorithm and Crossover

02 May 2017This is Part 5 of the Traveling Salesperson coding challenge. In this video, I add a “crossover” algorithm to the Genetic Algorithm.

- #35.4
### Traveling Salesperson with Genetic Algorithm

01 May 2017In this coding challenge, I attempt to create a solution to the Traveling Sales Person with a genetic algorithm. This is part 4 of the Traveling Salesperson Coding Challenge.

- #35.3
### Traveling Salesperson with Lexicographic Order

30 Aug 2016In Part 3 of the Traveling Salesperson coding challenge, I take the lexicographic ordering algorithm apply it to a brute-force solution of the Traveling Salesperson problem. Every single route permutation is checked one by one.

- #35.2
### Lexicographic Order

25 Aug 2016In Part 2 of this coding challenge, I discuss Lexicographic Ordering (aka Lexical Order) and demonstrate one algorithm to iterate over all the permutations of an array.

- #35.1
### Traveling Salesperson

24 Aug 2016In Part 1 of this multi-part coding challenge, I introduce the classic computer science Traveling Salesperson problem (“traveling salesman” (sic) for search) and discussing the pitfalls with a brute force solution.

- #34
### Diffusion-Limited Aggregation

18 Aug 2016In this coding challenge, I explore the generative algorithm “Diffusion-Limited Aggregation”. The pattern is generated from random walkers clustering around a seed (or set of seed) point(s).

- #33
### Poisson-disc Sampling

22 Aug 2016In this coding challenge, I implement a “Poisson-disc Sampling” algorithm to evenly (but randomly) distribute a set of seed points throughout a canvas. The algorithm is implemented in JavaScript using p5.js.

- #32.2
### Agar.io - Part 2 (Networking with Socket.IO and Node.js)

04 Sep 2016This video is Part 2 of a coding challenge where I attempt to make a make a clone of of the popular multiplayer online game Agar.io. In this session, I implement the real-time multiplayer aspect of agar.io using socket.io and node.js.

- #32.1
### Agar.io - Part 1 (Basic Game Mechanics)

16 Aug 2016In this coding challenge, I create a clone of the multiplayer online game Agar.io using JavaScript (p5.js). This is only the beginning of this challenge where I build out the basic game mechanics. I plan to make a follow-up to this video and add the multiplayer functionality of the game using node.js and websockets.

- #31
### Flappy Bird

10 Aug 2016In this coding challenge, I attempt to program in JavaScript (using the p5.js framework) a clone of the game Flappy Bird.

- #30
### Phyllotaxis

03 Aug 2016In this coding challenge, I continue one of my favorite subjects: Algorithmic botany! This video covers the subject of Phyllotaxis, what it is and how it can be used to generate sunflower-like patterns inspired by nature.

- #29
### Smart Rockets in p5.js

02 Aug 2016In this (very long) coding challenge, I implement a genetic algorithm from scratch and create “smart rockets” (based on a simulation by Jer Thorp). The rockets evolve the “best” path to a target, moving around obstacles.

- #28
### Metaballs

15 Jul 2016In this coding challenge, I show you how to code from scratch Metaballs(Isosurfaces) in Processing and how to control them using the Blob Detection method from my previous computer vision video.

- #27
### Fireworks

02 Jul 2016In this 4th of July themed coding challenge, I build an HTML5 canvas fireworks simulation from scratch using the p5.js JavaScript library. I also show how to use Processing to create 3D Fireworks.

- #26
### 3D Supershapes

30 Jun 2016In this coding challenge, I use the “superformula” to make a 3D “supershape” in Processing. This is part 4 of a multi-part series on superformulas, superellipses and supershapes

- #25
### Spherical Geometry

29 Jun 2016In this coding challenge, I create a sphere in Processing using spherical coordinates and triangle strips. This is the 3rd part of a multi-part series on superformulas, superellipses and supershapes.

- #24
### Perlin Noise Flow Field

27 Jun 2016In this coding challenge, I use Perlin noise to create a two-dimensional flow field with the p5.js library

- #23
### 2D Supershapes

21 Jun 2016In this coding challenge, I show you how to make 2D supershapes in p5.js.

- #22
### Julia Set in Processing

16 Jun 2016In this coding challenge, I program from the Julia Set fractal in Processing (Java).

- #21
### Mandelbrot Set with p5.js

13 Jun 2016In this coding challenge, I program from scratch the Mandelbrot set with p5.js

- #20
### 3D Cloth with toxiclibs

09 Jun 2016In this coding challenge, I use the toxiclibs physics library to create a 3D cloth in Processing.

- #19
### Superellipse

03 Jun 2016In this coding challenge, I’m going to use superformulas to create a superellipse in p5.js. This is part 1 of a multi-part series on superformulas, superellipses and supershapes.

- #18
### 3D Fractal Trees

02 Jun 2016In this coding challenge, I’m building on top of the Space Colonization video and creating a 3D Fractal Tree, using the same algorithm, in Processing

- #17
### Fractal Trees - Space Colonization

31 May 2016In this coding challenge, I’m using the space colonization algorithm to make a tree generator. This is the 4th part of my algorithmic botany series.

- #16
### Fractal Trees - L-System

31 May 2016In this third installment of my series on algorithmic botany, I discuss L-systems and how they can be used to generate tree and other fractal patterns in p5.js.

- #15
### Fractal Trees - Object Oriented

30 May 2016In this coding challenge, I continue the topic of algorithmic botany with another way of generating a tree. With this method, every part of the tree will be an object, so that we can apply forces and attributes to each element

- #14
### Fractal Trees - Recursive

30 May 2016In this coding challenge, I’m going to show you how to create a Fractal Tree with a recursive algorithm in p5.js.

- #13
### Reaction Diffusion Algorithm in p5.js

26 May 2016In this coding challenge, I visualize a Reaction Diffusion simulation using the Gray Scott model in JavaScript (with the p5.js library).

- #12
### The Lorenz Attractor in Processing

06 May 2016In this coding challenge, I show you how to visualization the Lorenz Attractor in Processing (Java).

- #11
### 3D Terrain Generation with Perlin Noise in Processing

04 May 2016In this coding challenge, I create a 3D procedural terrain using Perlin Noise and the beginShape() function in Processing.

- #10.4
### Maze Generator with p5.js - Part 4

02 May 2016In the final part of the Maze Generator challenge, using p5.js, I cover the concept of a “stack” and how it’s going to help us generate a maze using the Depth-First Search Recursive algorithm

- #10.3
### Maze Generator with p5.js - Part 3

02 May 2016In part 3 of the Maze Generator challenge, using p5.js, I cover steps 3 and 4 of the recursive backtracker algorithm to generate a maze: Removing walls and marking current cell as visited.

- #10.2
### Maze Generator with p5.js - Part 2

02 May 2016In the second part of this coding challenge, using p5.js, I move through the grid created in Part 1 by evaluating which neighbouring cell will be the next one to be visited.

- #10.1
### Maze Generator with p5.js - Part 1

02 May 2016In Part 1 of this coding challenge, using p5.js, I create the cells which are going to become our maze.

- #9
### Solar System in Processing - Part 3 (3D textures)

02 May 2016In part 3 of this coding challenge, using Processing, I add texture to the 3D objects created in part 2. The PShape class and createShape() functions are covered.

- #8
### Solar System in Processing - Part 2 (3D)

02 May 2016In the second part of this coding challenge, using Processing, I take the code from the 2D Solar System (Part 1) and turn it three-dimensional.

- #7
### Solar System in Processing - Part 1 (2D)

28 Apr 2016In this viewer submitted coding challenge, I make a 2D Solar System Generator in Processing.

- #6
### Mitosis Simulation with p5.js

27 Apr 2016In this viewer submitted coding challenge, I program a cellular mitosis simulation in p5.js.

- #5
### Space Invaders in JavaScript with p5.js

26 Apr 2016In this viewer submitted coding challenge, I take on the task of coding a Space Invaders game to play in browser in JavaScript/HTML and the p5.js library.

- #4
### Purple Rain in Processing

25 Apr 2016In this viewer submitted coding challenge, I attempt to code a Purple Rain Simulator in Processing.

- #3
### The Snake Game

20 Apr 2016In this coding challenge, I attempt to code a p5.js version of the Snake Game.

- #2
### Menger Sponge Fractal

17 Apr 2016In this coding challenge, I attempt to code the Menger Sponge (fractals) using Processing.

- #1
### Starfield in Processing

12 Apr 2016This is the first in a new series of videos. In this video I attempt to program a “star field” or “warp speed” visualization in Processing.