3.1 Angles and Rotation
Welcome to Chapter 3 of The Nature of Code: Oscillating Motion! I begin in this video by explaining angles, the different units of measurements for angles: degrees and radians, and how to rotate shapes in p5.js.
p5.js reference entry on the mathematical constant tau
In this three part tutorial, I cover matrix "transformations" using p5.js.
- Editing
by Mathieu Blanchette
- Animations
by Jason Heglund