#132 — Fluid Simulation
In this video, I follow Mike Ash’s guide to Fluid Simulation and port Jos Stam’s "Real-Time Fluid Dynamics for Games" algorithm and code in Processing (Java).
Topic suggestion from deardanielxd
Paper by Jos Stam which presents an implementation of a fluid dynamics solver for game engines.
A simple to use opensource C++ / Java / AS3 library (with examples) for openFrameworks, Cinder, Processing and Flash.
Test platform for real-time two-dimensional fluid/structure interaction simulations written in Processing.
Mike Ash's paper explaining how to do a 3D fluid simulation.
SmarterEveryDay video about laminar flow.
3Blue1Brown video on the mathematical order amidst the chaos of turbulence.
In this video, I show you what Perlin noise is and how it can be used in creative coding
Live Stream with Bouncing DVD Logo + Fluid Simulation
- Editing
by Mathieu Blanchette
- Animations
by Jason Heglund