Featured Challenge: #154 — Tic Tac Toe AI with Minimax Algorithm
In this challenge I take the Tic Tac Toe game from coding challenge #149 and add an AI opponent for a human player by implenenting the Minimax algorithm.
All aboard as I attempt to simulate the artistic process of paper marbling. The algorithm is based on the paper 'Mathematical Marbling' by S. Lu, A. Jaffer, X. Jin, H. Zhao, and X. Mao. The code is written in JavaScript using the p5.js library.
In this video, I follow Mike Ash’s guide to Fluid Simulation and port Jos Stam’s "Real-Time Fluid Dynamics for Games" algorithm and code in Processing (Java).