Featured Challenge: #159 — Simple Pendulum Simulation
Choo choo! In this challenge, I build on chapter 3 (Oscillating Motion) of the Nature of Code series and simulate a simple pendulum in p5.js via angular acceleration.
Building off of the previous coding challenge (2D Ray Casting) I attempt to make my own version the original Wolfenstein 3D Raycasting engine and visualize the "field of view" of the moving particle.
In this video, I implement a basic ray casting engine with line segment "surfaces" and vector "rays." The result simulates a light source casting shadows in a 2D canvas.