Featured Challenge: #51 — A* Pathfinding Algorithm
In this multi-part coding challenge, I attempt an implementation of the A* Pathfinding Algorithm to find the optimal path between two points in a 2D grid.
This challenge uses the pre-trained SketchRNN machine learning model (available with the ml5.js library) to create a p5.js sketch that finishes a person's drawing.
In this multi-part coding challenge, I take a closer look at the Quick, Draw! dataset and create a simple node API to "replay" drawings of rainbows and cats using p5.js.