Challenges

Featured Challenge:
#51 — A* Pathfinding Algorithm

In this multi-part coding challenge, I attempt an implementation of the A* Pathfinding Algorithm to find the optimal path between two points in a 2D grid.

jan 16, 2017

A* Pathfinding Algorithm

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cellular automaton

How is nature hidden in a pile of 0s and 1s? Let's find out by coding a p5.js visualization of the Wolfram Elementary Cellular Automaton!

Wolfram CA

In this coding challenge, inspired by Numberphile I visualize "sandpiles" with Processing (Java).

Sandpiles

In this coding challenge, I attempt to simulate 2D water ripples using Processing (Java).

2D Water Ripple

Langton's Ant is a cellular automaton that starts off with simples rules but takes on complex emergent behavior.

Langton's Ant

In this coding challenge, I attempt to code Conway’s Game of Life cellular automata simulation in JavaScript using the p5.js library.

The Game of Life