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Friday / Dec 9th, 202212/9/2022

#11 — 3D Terrain Generation with Perlin Noise in Processing

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Processing
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In this coding challenge, I create a 3D procedural terrain using Perlin Noise and the beginShape() function in Processing.

  • Editing

    by Mathieu Blanchette

  • Animations

    by Jason Heglund

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