Challenges

Featured Challenge:
#51 — A* Pathfinding Algorithm

In this multi-part coding challenge, I attempt an implementation of the A* Pathfinding Algorithm to find the optimal path between two points in a 2D grid.

jan 16, 2017

A* Pathfinding Algorithm

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Perlin noise

In this multi-part coding challenge I show how to use a noise field and polar coordinates to create a perfect GIF loop.

Polar Noise Loops

In this coding challenge, I implement a pixel-based “fire” algorithm using Processing (Java).

Fire Effect

Let's attempt to create a snowfall simulation using p5.js, sprite sheets and Perlin noise wind!

Snowfall

Inspired by Everest Pipkin’s Moth Generator, I use trigonometry and perlin noise to procedurally generate butterfly wing designs with p5.js.

Butterfly Generator

In this coding challenge, I simulate a blob-like shape with wobbly edges using beginShape(), endShape(), polar coordinates, and perlin noise.

Blobby!

In this coding challenge, I use Perlin noise to create a two-dimensional flow field with the p5.js library.

Perlin Noise Flow Field

Let's fly to new heights with a 3D terrain coding challenge! Using Perlin Noise and beginShape() + endShape() with triangle strips, I'll guide you through visualizing a 3D procedural terrain in Processing.

3D Terrain Generation with Perlin Noise