Let's fly to new heights with a 3D terrain coding challenge! Using Perlin Noise and beginShape() + endShape() with triangle strips, I'll guide you through visualizing a 3D procedural terrain in Processing.
beginShape() on the Processing reference.
noise() on the Processing reference.
Tutorial on Perlin Noise in p5.js
Live Stream with 3D Terrain Generation
- Editing
by Mathieu Blanchette
- Animations
by Jason Heglund