Challenges

Featured Challenge:
#51 — A* Pathfinding Algorithm

In this multi-part coding challenge, I attempt an implementation of the A* Pathfinding Algorithm to find the optimal path between two points in a 2D grid.

jan 16, 2017

A* Pathfinding Algorithm

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tabletop.js

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In this coding challenge, I make a Mad Libs web application using p5.js and tabletop.js (a JavaScript library for connecting to google sheet data.)

Mad Libs Generator