Challenges

Featured Challenge:
#51 — A* Pathfinding Algorithm

In this multi-part coding challenge, I attempt an implementation of the A* Pathfinding Algorithm to find the optimal path between two points in a 2D grid.

jan 16, 2017

A* Pathfinding Algorithm

Filter by Language

Pick a language to filter

Filter by Topic

Toxiclibs

Embark on a squishy adventure as I attempt to create a soft body physics simulation for a character with toxiclibs.js and p5.js!

Soft Body Character

In this two part challenge, I cover beginShape(), endShape(), and texture(), TRIANGLE_STRIP, QUAD_STRIP, and more. I combine these geometry functions with the Toxiclibs physics library to simulate a waving flag (with a unikitty image texture!)

Texturing Cloth Simulation

Boing! Using some particles and some springs with the Toxiclibs physics library, I create a 3D cloth simulation in Processing. Toxiclibs can now be downloaded from Processing's library manager.

3D Cloth with Toxiclibs