Challenges

Featured Challenge:
#51 — A* Pathfinding Algorithm

In this multi-part coding challenge, I attempt an implementation of the A* Pathfinding Algorithm to find the optimal path between two points in a 2D grid.

jan 16, 2017

A* Pathfinding Algorithm

Filter by Language

Pick a language to filter

Filter by Topic

Tic-Tac-Toe game

This is a beginner-friendly challenge where I attempt to code a basic version of the game Tic-Tac-Toe using JavaScript and the p5.js library.

Tic Tac Toe