Challenges

Featured Challenge:
#51 — A* Pathfinding Algorithm

In this multi-part coding challenge, I attempt an implementation of the A* Pathfinding Algorithm to find the optimal path between two points in a 2D grid.

jan 16, 2017

A* Pathfinding Algorithm

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Paul Bourke

In this coding challenge, I explore the generative algorithm "Diffusion-Limited Aggregation". The pattern is generated from random walkers clustering around a seed (or set of seed) point(s).

Diffusion-Limited Aggregation