Featured Challenge: #51 — A* Pathfinding Algorithm
In this multi-part coding challenge, I attempt an implementation of the A* Pathfinding Algorithm to find the optimal path between two points in a 2D grid.
In this Coding Challenge, I code a Context-Free Grammar text generator from scratch. The concept of recursion is explored. This video is part of Session 7 of the "Programming from A to Z" ITP class.