Challenges

Featured Challenge:
#51 — A* Pathfinding Algorithm

In this multi-part coding challenge, I attempt an implementation of the A* Pathfinding Algorithm to find the optimal path between two points in a 2D grid.

jan 16, 2017

A* Pathfinding Algorithm

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collisions

What happens when two circles collide in a p5.js canvas? In this video, I examine the math and implement idealized elastic collisions in a JavaScript physics simulation. This video supplements the Nature of Code book series in Chapter 6 which uses 3rd party physics libraries to handle collisions rather than a direct implementation.

Elastic Collisions