Featured Challenge: #51 — A* Pathfinding Algorithm
In this multi-part coding challenge, I attempt an implementation of the A* Pathfinding Algorithm to find the optimal path between two points in a 2D grid.
In this challenge, I attempt to make my own version of Google’s Dinosaur Game (T-Rex run!) with a unique twist – controlling the dinosaur (unicorn, in this case) with a machine learning Speech Commands model!