Featured Challenge: #51 — A* Pathfinding Algorithm
In this multi-part coding challenge, I attempt an implementation of the A* Pathfinding Algorithm to find the optimal path between two points in a 2D grid.
Have you ever wanted to know more about bézier curves in p5.js? Thanks to a generous donation from Jason Oswald, I do a deep dive exploring the bézier curve function and the math behind the algorithm?
In this challenge I take the Tic Tac Toe game from coding challenge #149 and add an AI opponent for a human player by implenenting the Minimax algorithm.