Challenges

Featured Challenge:
#51 — A* Pathfinding Algorithm

In this multi-part coding challenge, I attempt an implementation of the A* Pathfinding Algorithm to find the optimal path between two points in a 2D grid.

jan 16, 2017

A* Pathfinding Algorithm

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backtracking

It's finally time to attempt a Self-Avoiding Walk! In this video, I quickly visualize a simple JavaScript p5.js implementation of a self-avoiding walk. I then tackle the more complex problem of backtracking to find a solution to a space-filling self-avoiding walk.

Self Avoiding Walk

Choo choo! In this multi-part coding challenge, I create a maze generator using a depth-first search algorithm with recursive backtracking. The idea is to walk through a grid of cells, removing walls as we go to build a maze.

Maze Generator