Challenges

Featured Challenge:
#51 — A* Pathfinding Algorithm

In this multi-part coding challenge, I attempt an implementation of the A* Pathfinding Algorithm to find the optimal path between two points in a 2D grid.

jan 16, 2017

A* Pathfinding Algorithm

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Atari Asteroids game

In this two part coding challenge, I use the p5.js library to create my own version of the classic Atari video game Asteroids!

Asteroids