Featured Challenge: #51 — A* Pathfinding Algorithm
In this multi-part coding challenge, I attempt an implementation of the A* Pathfinding Algorithm to find the optimal path between two points in a 2D grid.
In this coding challenge, I continue one of my favorite subjects: Algorithmic botany! This video covers the subject of Phyllotaxis, what it is and how it can be used to generate sunflower-like patterns inspired by nature.
More algorithmic botany! Another way to generate a fractal tree is to consider every part of the tree an object, so that we can apply forces and attributes to all the branches and leaves and more!