Challenges

Featured Challenge:
#51 — A* Pathfinding Algorithm

In this multi-part coding challenge, I attempt an implementation of the A* Pathfinding Algorithm to find the optimal path between two points in a 2D grid.

jan 16, 2017

A* Pathfinding Algorithm

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3D rendering

Can I draw and rotate a 3D cube using Processing's 2D renderer with just some math?!?! Yes! Watch to learn more about rotation and projection matrices along with perspective and orthographic projection!

3D Rendering with Rotation and Projection

Getting tied up in 3D Knots in Processing is loads of fun! Thank you to Paul Bourke for the helpful reference and formulae!

3D Knots